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'''Theft''' is a [[mission types|mission type]] in ''Heat Signature''.
 
'''Theft''' is a [[mission types|mission type]] in ''Heat Signature''.
 
==Goals==
 
==Goals==
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The primary goal of a theft mission is to retrieve a specific item from an enemy ship located inside a cargo crate. This item does count as a space in your inventory, so be mindful of this if you enter the mission with a full inventory.
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==Strategies==
 
==Strategies==
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* This missions are best for a character with equipment geared towards stealth; teleporting devices are especially useful.
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* The cargo crate may be behind a locked door, so you will either have to acquire the appropriate keycard, use a [[Subverter]] to subvert the lock or a [[Visitor]] to get inside.
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==Notes==
 
==Notes==
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* When you find the item, save it to your station inventory, if it has a thin '''BLUE''' bar it means it's a limited use item & if you use it you risk making it disappear & you loose the mission (use simulation mode), however if it is a thin '''ORANGE''' bar then feel free to use it as much as you want because it recharges when you get to a station, I guess there could be a yellow bar or a "gold" bar too, but i have never seen any.
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* The targets of these missions are actually completely normal items, though with their descriptions hidden. These can be equipped just like a regular item, and will sometimes have very powerful effects. You can test them without the risk of using them up by experimenting in simulation mode; if they turn out to be useful, you can choose to keep them by simply canceling the mission.
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{{stub}}
 
{{stub}}
 
[[Category:Heat Signature missions]]
 
[[Category:Heat Signature missions]]

Latest revision as of 20:10, 8 April 2018

Theft is a mission type in Heat Signature.

Goals[ | ]

The primary goal of a theft mission is to retrieve a specific item from an enemy ship located inside a cargo crate. This item does count as a space in your inventory, so be mindful of this if you enter the mission with a full inventory.

Strategies[ | ]

  • This missions are best for a character with equipment geared towards stealth; teleporting devices are especially useful.
  • The cargo crate may be behind a locked door, so you will either have to acquire the appropriate keycard, use a Subverter to subvert the lock or a Visitor to get inside.

Notes[ | ]

  • When you find the item, save it to your station inventory, if it has a thin BLUE bar it means it's a limited use item & if you use it you risk making it disappear & you loose the mission (use simulation mode), however if it is a thin ORANGE bar then feel free to use it as much as you want because it recharges when you get to a station, I guess there could be a yellow bar or a "gold" bar too, but i have never seen any.
  • The targets of these missions are actually completely normal items, though with their descriptions hidden. These can be equipped just like a regular item, and will sometimes have very powerful effects. You can test them without the risk of using them up by experimenting in simulation mode; if they turn out to be useful, you can choose to keep them by simply canceling the mission.

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