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Traits are simply properties of the weapons and gear you find. While all item types have base properties, traits make them unique and some are worth more than others.

List

Trait Type Effect Evaluation
Impact Grenade fuze Detonates as soon as it hits a person or surface, or comes to rest
Timed Grenade fuze Detonates after 2 seconds
Remote Grenade fuze Once thrown, detonate this at any time from the pause screen Very good if combined with Subverter and/or Sticky Trait
Explosive Grenade warhead Kills everything (not shielded) in range and destroys turrets Kaboom! Found on Grenades
Subverter Grenade warhead Hacks everything in the blast radius when "exploding" Cool thing against clusters of shielded guards. Can hack already-placed jammers!
Crash Grenade warhead Crashes everything in the blast radius when "exploding". Quiet. Useful for groups of shielded guards protecting/-ed by a turret; useful for silent approach
Breach Grenade warhead Destroys the room. Can cut ships. Everyone in nearby rooms gets sucked into space. Not that useful with most vows, clauses or capture missions (unless you're good with the pod and/or own Angel), but beautiful
Sticky Grenade attribute Sticks to the first person it comes in contact with Can be funny sometimes. Create walking bombs!
Medium Capacity Capacity Can be used 3 times Useful, especially if paired with Restockable or Recharging
High Capacity Capacity Can be used 5 times Very useful. Keep, especially if paired with Restockable or Recharging
Rechargeable Supply Returns to full capacity for free when you return to a friendly station Very useful. Reduces expenses
Restockable Supply Ammo restocked for free when you return to a friendly station Very useful. Reduces expenses. Every concussive weapon that uses ammo has this attribute, also some of the Uniques
Quiet Weapon Shots will be heard from one room away. Audible range is shown by a radius in pause mode Useful for an aggressive player. Take caution as the range is still huge
Silenced Weapon Shots will be heard from one meter away. Audible range is shown by a radius in pause mode Useful for an aggressive player or stealth missions
Rapid Fire Weapon Time between shots is only 0.3 seconds Useful for an aggressive player
Automatic Weapon Time between shots is only 0.1 seconds Useful for an aggressive player
Ignores Armour Weapon Effective against armoured guards Incredibly useful for missions that involve capturing/killing armored guards
Self-Charging Supply Item Recharges itself over time Generates 1 new charge every 10 seconds, up to its capacity. Definitely worth keeping. Remember you can speed up time to recharge
Shotgun Shotgun Fires 8 Projectiles in a 20 degree spread Good for taking out small clusters of guards
Super-Shotgun Shotgun Fires 16 Projectiles in a 30 degree spread Using 2 of these can result in massacres
High Velocity Rifle Rounds travel extremely fast and send the target flying Useful for taking out other Trackers
Concussive Weapon Knocks people unconscious for the foreseeable future Very useful for bloodless clause or capturing
Lethal Weapon Causes people to die, usually forever Normal Trait, use of Concussive weapons recommended
Long Range Range/Gadgets 1.5x normal range Gadget has a bit more range than usual
Extreme Range Range/Gadgets 2x normal range Gadget has twice the range, which is espicially useful for Subverters, Key Cloners, or Teleporters
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