Traits are simply properties of the weapons and gear you find. While all item types have base properties, traits make them unique and some are worth more than others.
List
Trait | Type | Effect | Evaluation |
---|---|---|---|
Impact | Grenade fuze | Detonates as soon as it hits a person or surface, or comes to rest | |
Timed | Grenade fuze | Detonates after 2 seconds | |
Remote | Grenade fuze | Once thrown, detonate this at any time from the pause screen | Very good if combined with Subverter and/or Sticky Trait |
Explosive | Grenade warhead | Kills everything (not shielded) in range and destroys turrets | Kaboom! Found on Grenades |
Subverter | Grenade warhead | Hacks everything in the blast radius when "exploding" | Cool thing against clusters of shielded guards. Can hack already-placed jammers! |
Crash | Grenade warhead | Crashes everything in the blast radius when "exploding". Quiet. | Useful for groups of shielded guards protecting/-ed by a turret; useful for silent approach |
Breach | Grenade warhead | Destroys the room. Can cut ships. Everyone in nearby rooms gets sucked into space. | Not that useful with most vows, clauses or capture missions (unless you're good with the pod and/or own Angel), but beautiful |
Sticky | Grenade attribute | Sticks to the first person it comes in contact with | Can be funny sometimes. Create walking bombs! |
Medium Capacity | Capacity | Can be used 3 times | Useful, especially if paired with Restockable or Recharging |
High Capacity | Capacity | Can be used 5 times | Very useful. Keep, especially if paired with Restockable or Recharging |
Rechargeable | Supply | Returns to full capacity for free when you return to a friendly station | Very useful. Reduces expenses |
Restockable | Supply | Ammo restocked for free when you return to a friendly station | Very useful. Reduces expenses. Every concussive weapon that uses ammo has this attribute, also some of the Uniques |
Quiet | Weapon | Shots will be heard from one room away. Audible range is shown by a radius in pause mode | Useful for an aggressive player. Take caution as the range is still huge |
Silenced | Weapon | Shots will be heard from one meter away. Audible range is shown by a radius in pause mode | Useful for an aggressive player or stealth missions |
Rapid Fire | Weapon | Time between shots is only 0.3 seconds | Useful for an aggressive player |
Automatic | Weapon | Time between shots is only 0.1 seconds | Useful for an aggressive player |
Ignores Armour | Weapon | Effective against armoured guards | Incredibly useful for missions that involve capturing/killing armored guards |
Self-Charging | Supply | Item Recharges itself over time | Generates 1 new charge every 10 seconds, up to its capacity. Definitely worth keeping. Remember you can speed up time to recharge |
Shotgun | Shotgun | Fires 8 Projectiles in a 20 degree spread | Good for taking out small clusters of guards |
Super-Shotgun | Shotgun | Fires 16 Projectiles in a 30 degree spread | Using 2 of these can result in massacres |
High Velocity | Rifle | Rounds travel extremely fast and send the target flying | Useful for taking out other Trackers |
Concussive | Weapon | Knocks people unconscious for the foreseeable future | Very useful for bloodless clause or capturing |
Lethal | Weapon | Causes people to die, usually forever | Normal Trait, use of Concussive weapons recommended |
Long Range | Range/Gadgets | 1.5x normal range | Gadget has a bit more range than usual |
Extreme Range | Range/Gadgets | 2x normal range | Gadget has twice the range, which is espicially useful for Subverters, Key Cloners, or Teleporters |